Code Samples

I added a page to my site, which points to some public GitHub repositories i own.

CODE SAMPLES

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Logarithmic spiral – 3DS MaxScript

Okay, so i remember getting deeper into this spiral RnD, and had been working on understanding different types of spirals.

Here is a result of my RnD that i did a while ago, using MaxScript:

--Basic start point,
pCenter = Dummy()
pCenter.scale = point3 0.05 0.05 0.05
pCenter.pos = point3 0 0 0
centerX = pCenter.position.x
centerY = pCenter.position.y
centerZ = pcenter.position.z

/*
Thank you:
https://swiftcoder.wordpress.com/2010/06/21/logarithmic-spiral-distance-field/

HINT: convert to and from

radians = degrees * (pi/180)

degrees = radians * (180/pi)

*/


--initial vars from formula:r = ae^{b*theta}\,
a = 0.0  -- controls the starting angle
b = 0.1  -- controls how tightly the spiral is wound.
t = 0.0  -- this is start angle

theta = t * (pi/180)

across = atan(1/b)
end = 180.0 -- specify max degrees

for theta = 0 to end do 
(
	r = pow e (b*theta)
	r *=0.01
	
	print r
	x = centerX + cos(theta) * r
	y = centerY + sin(theta) * r
	
	pt = Dummy()
	pt.scale = point3 0.1 0.1 0.1
	pt.pos = point3 x y centerZ
	
)

Archimedean spiral in maxScript

Hi everyone,  i was going through some files on my HDD and found short script that i wrote while researching few topics. this was rather to understand what Spirals were, math behind them and so on. I came about a number of code examples that helped me understand it much better. Here is more about Spirals -> Archimedean spiral

Below is a snippet of 3d MaxScript that i made:

--Basic start point,
pCenter = Dummy()
pCenter.scale = point3 0.05 0.05 0.05
pCenter.pos = point3 0 0 0
centerX = pCenter.position.x
centerY = pCenter.position.y
centerZ = pcenter.position.z

/*
HINT: convert to and from

radians = degrees * (pi/180)

degrees = radians * (180/pi)

*/


--initial vars from formula:r=a+b*theta
a = 0.0  --this will be replaced in params via centerX and centerY
b = 1.0  -- this is distance for offset
t = 0.0  -- this is start angle
theta = t * (pi/180)


end = 1440.0 -- specify max degrees

for theta =0 to end do 
(
	r = a + theta * b
	r *=0.1
	x = centerX + cos(theta) * r
	y = centerY + sin(theta) * r
	
	pt = Dummy()
	pt.scale = point3 0.1 0.1 0.1
	pt.pos = point3 x y centerZ
	
)

python and IDE-Editors – Few things to remember

for daily work i use some more or less suitable IDE’s for python development, like PyCharm, or Eclipce with pydev.

but i cannot go without my sublime editor

sublime already packaged with default python interpreter, which is what makes it super powerful out of the box python programming tool for quick scripts that do not require any custom modules or what not.

but when there is a need to switch to system-default or alternative version of python,

you can create a simple configuration.

more about this is described here

few python quickies

this is a snippet from an data-audit application i made for work.

i often have to convert between file sizes and these are just quick and handy functions to keep around.

def _printDict(d):
    for key, value in d.items():
        print '%s = %s' % (key, value)

def _formatSize(s):
    if s > 1024 * 1024:
        return '%10s (~%s Mb)' % (s, s / (1024 * 1024))
    if s > 1024:
        return '%10s (~%s Kb)' % (s, s / 1024)
    else:
        return '%10s' % s

def _formatSizeInMb(s):
    sizemb = float(s) / (1024 * 1024)
    return '%0.2f' % sizemb

Open and add text to image in Python

Here i found an oldrer code snipped that served as my RnD for a thumbnail application that i made for my studio. This code snipped uses very simple.  here is what this snippet does:

We create a new Canvas 512×512, and open another image from our HDD, Resizing the image to desired size, in my case it was 128×128, and i am sure i had a good reason for all these sizes :), we also set the Font that we want to use, here i explicitly copied font file to so opened location, just to avoid some security troubles with Windows folder and all that, we combine our canvas and image together and add text at some location, in red, and as a last step – save this new image somewhere on the disk.

Now, why is this here, often , in production i come about really frequently repeated actions, of assembling some sort of Daily report or something similar, so, if this code is adapted into a very simple structure, you can have a pretty powerful application that allows to save a lot of time in assembly of these assets… really up to your imagination how one could use it.

i want to have this code here for my own reference, and for anyone who is after some ideas for automation.. or what not 🙂
 

from PIL import Image, ImageFont, ImageDraw
font = ImageFont.truetype("C:/arial.ttf", 22)
im = Image.new("RGB", (512, 512), "black")
im2 = Image.open("c:/1.png")
im2 = im2.resize((128,128))
draw = ImageDraw.Draw(im)
im.paste(im2, (10,10))
draw.text((100,100), "Hello", font=font, fill=(255,0,0))
im.save("C:/test.jpg")

MaxScript – Standard Material Ops

This is a short code snippet that shows how to create and set material instance for an object using maxscript. this can be wrapped into a function or struct-method. i thought i would post it here so that i can get to this later when or if i will ever need this.

--Making dummy object
b=box()
--creating material instance
b.material = Standardmaterial()
--assigning BitmapTextures to specific channels
b.material.diffuseMap = Bitmaptexture()
b.material.specularMap = Bitmaptexture()
b.material.bumpmap = Bitmaptexture()
--specify files for bitmaps
b.material.diffuseMap.filename = @"D:\Diffuse_D.bmp"
b.material.specularMap.filename  = @"D:\Specular_M.bmp"
b.material.bumpmap.filename = @"D:\Normal_N.bmp"
--let material be visible in viewport
b.material.showinViewport = True