MayaCharm

I love working with PyCharm IDE. One time few of my friends had suggested this IDE for work, and after getting used the configuration and setup i now cannot imagine working with something else…. However, for long time i had been having hard time setting up a production environment on my machines, due to long and exhausting process of conflagration… Until recently when on one of the tech-art forums i came about one post, linking to a wonderful plugin developed by Chris Cunningham. Thank you!

MayaCharm – is a great plugin for PyCharm IDE.

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Maya 2016 devkit

Okay, so i had ran myself into some problems while upgrading to 2016 and realized that i could not run some of the plugins for unknown reason.

Well, not reading docs was my problem… Autodesk no long inlcudes DEVKIT modules together with Maya and you have to get it standalone from their site.

here is a link for the future me.

 

MAYA 2016 DEVKIT

3D modelling videos – Hummer H1

i was teaching at university few years back, and one of the 3D modelling demos that i was going over was advanced modelling techniques for graduate students.  It spanned over a course of few weeks, where each Saturday we had a 2 hour sessions going over steps to model a 3D Car. The car was selected by popular vote (where i was the one calling the results), so H1- HUMMER won:) (i had most references for it collected head of the time). All of the sessions were screencaptured, and i had posted them on my YouTube a while ago, but just recently going through my videos there found that i had them sorted into a play list. I think i am missing few final videos, where i go render the car and doing some final touch-up work:)

see it for yourself, it also is accompanied by nice tunes (imho)

Maya Open/Close CommandPort

This is a pretty popular code snippet that i am rather reposting for my own sake, as i always have to google for it online, and i find some of the code being modified here and there, so i am posting my own version on my own blog. that i have modified for my own purposes 🙂 and if anyone happens to see this: enjoy 🙂
 

import maya.cmds as cmds
# Close ports if they were already open
try: cmds.commandPort(name=":7001", close=True)
except: cmds.warning('Could not close port 7001')
try: cmds.commandPort(name=":7002", close=True)
except: cmds.warning('Could not close port 7002')
# Open ports
try: cmds.commandPort(name=":7002", sourceType="python")
except: cmds.warning('Could not Open port 7002')	
try: cmds.commandPort(name=":7001", sourceType="mel")
except: cmds.warning('Could not close port 7001')